unreal.DatasmithImportFactoryCreateFileResult
¶
- class unreal.DatasmithImportFactoryCreateFileResult(imported_actors: Array[Actor] = [], imported_meshes: Array[Object] = [], import_succeed: bool = False, scene: DatasmithScene = Ellipsis)¶
Bases:
StructBase
Datasmith Import Factory Create File Result
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
import_succeed
(bool): [Read-Write] Import Succeedimported_actors
(Array[Actor]): [Read-Write] Imported Actors: List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.imported_meshes
(Array[Object]): [Read-Write] Imported Meshes: Meshes created during the import processscene
(DatasmithScene): [Read-Write] Scene
- property imported_actors: Array[Actor]¶
[Read-Write] Imported Actors: List of all created actors if user requires to use multiple actors. The root actor will be the first element of the array.
- property imported_meshes: Array[Object]¶
[Read-Write] Imported Meshes: Meshes created during the import process
- property scene: DatasmithScene¶
[Read-Write] Scene
- Type: