unreal.DatasmithImportBaseOptions
¶
- class unreal.DatasmithImportBaseOptions(scene_handling: DatasmithImportScene = Ellipsis, include_geometry: bool = False, include_material: bool = False, include_light: bool = False, include_camera: bool = False, include_animation: bool = False, asset_options: DatasmithAssetImportOptions = [], static_mesh_options: DatasmithStaticMeshImportOptions = Ellipsis)¶
Bases:
StructBase
Datasmith Import Base Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_options
(DatasmithAssetImportOptions): [Read-Write] Asset Optionsinclude_animation
(bool): [Read-Write] Include Animation: Specifies whether or not to import animationsinclude_camera
(bool): [Read-Write] Include Camera: Specifies whether or not to import camerasinclude_geometry
(bool): [Read-Write] Include Geometry: Specifies whether or not to import geometryinclude_light
(bool): [Read-Write] Include Light: Specifies whether or not to import lightsinclude_material
(bool): [Read-Write] Include Material: Specifies whether or not to import materials and texturesscene_handling
(DatasmithImportScene): [Read-Write] Scene Handling: Specifies where to put the contentstatic_mesh_options
(DatasmithStaticMeshImportOptions): [Read-Write] Static Mesh Options
- property asset_options: DatasmithAssetImportOptions¶
[Read-Write] Asset Options
- Type:
- property include_animation: bool¶
[Read-Write] Include Animation: Specifies whether or not to import animations
- Type:
(bool)
- property include_camera: bool¶
[Read-Write] Include Camera: Specifies whether or not to import cameras
- Type:
(bool)
- property include_geometry: bool¶
[Read-Write] Include Geometry: Specifies whether or not to import geometry
- Type:
(bool)
- property include_light: bool¶
[Read-Write] Include Light: Specifies whether or not to import lights
- Type:
(bool)
- property include_material: bool¶
[Read-Write] Include Material: Specifies whether or not to import materials and textures
- Type:
(bool)
- property scene_handling: DatasmithImportScene¶
[Read-Write] Scene Handling: Specifies where to put the content
- Type:
- property static_mesh_options: DatasmithStaticMeshImportOptions¶
[Read-Write] Static Mesh Options
- Type: