unreal.DatasmithImportBaseOptions¶
- class unreal.DatasmithImportBaseOptions(scene_handling: DatasmithImportScene = Ellipsis, include_geometry: bool = False, include_material: bool = False, include_light: bool = False, include_camera: bool = False, include_animation: bool = False, asset_options: DatasmithAssetImportOptions = [], static_mesh_options: DatasmithStaticMeshImportOptions = Ellipsis)¶
Bases:
StructBaseDatasmith Import Base Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_options(DatasmithAssetImportOptions): [Read-Write]include_animation(bool): [Read-Write] Specifies whether or not to import animationsinclude_camera(bool): [Read-Write] Specifies whether or not to import camerasinclude_geometry(bool): [Read-Write] Specifies whether or not to import geometryinclude_light(bool): [Read-Write] Specifies whether or not to import lightsinclude_material(bool): [Read-Write] Specifies whether or not to import materials and texturesscene_handling(DatasmithImportScene): [Read-Write] Specifies where to put the contentstatic_mesh_options(DatasmithStaticMeshImportOptions): [Read-Write]
- property asset_options: DatasmithAssetImportOptions¶
[Read-Write]
- Type:
- property include_animation: bool¶
[Read-Write] Specifies whether or not to import animations
- Type:
(bool)
- property include_geometry: bool¶
[Read-Write] Specifies whether or not to import geometry
- Type:
(bool)
- property include_material: bool¶
[Read-Write] Specifies whether or not to import materials and textures
- Type:
(bool)
- property scene_handling: DatasmithImportScene¶
[Read-Write] Specifies where to put the content
- Type:
- property static_mesh_options: DatasmithStaticMeshImportOptions¶
[Read-Write]
- Type: