unreal.DatasmithFBXSceneImportData

class unreal.DatasmithFBXSceneImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DatasmithSceneImportData

Datasmith FBXScene Import Data

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_options (DatasmithImportBaseOptions): [Read-Write] Base Options

  • colorize_materials (bool): [Read-Only] Colorize Materials

  • datasmith_import_info (DatasmithImportInfo): [Read-Write] Datasmith Import Info

  • generate_lightmap_u_vs (bool): [Read-Only] Generate Lightmap UVs

  • intermediate_serialization (uint8): [Read-Only] Intermediate Serialization: Corresponds to a EDatasmithFBXIntermediateSerializationType

  • source_data (AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.

  • textures_dir (str): [Read-Only] Textures Dir