unreal.DatasmithFBXSceneImportData
¶
- class unreal.DatasmithFBXSceneImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DatasmithSceneImportData
Datasmith FBXScene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options
(DatasmithImportBaseOptions): [Read-Write] Base Optionscolorize_materials
(bool): [Read-Only] Colorize Materialsdatasmith_import_info
(DatasmithImportInfo): [Read-Write] Datasmith Import Infogenerate_lightmap_u_vs
(bool): [Read-Only] Generate Lightmap UVsintermediate_serialization
(uint8): [Read-Only] Intermediate Serialization: Corresponds to a EDatasmithFBXIntermediateSerializationTypesource_data
(AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.textures_dir
(str): [Read-Only] Textures Dir