unreal.DatasmithCustomActorElement
¶
- class unreal.DatasmithCustomActorElement(outer=None, name='None')¶
Bases:
unreal.DatasmithActorElement
UDatasmithCustomActorElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_property(property_) → None¶
Add a property to this blueprint actor
- Parameters
property (DatasmithKeyValueProperty) –
- get_properties_count() → int32¶
Get the total amount of properties in this blueprint actor
- Returns
- Return type
int32
- get_property(i) → DatasmithKeyValueProperty¶
Get the property i-th of this blueprint actor
- Parameters
i (int32) –
- Returns
- Return type
- get_property_by_name(name) → DatasmithKeyValueProperty¶
Get a property by its name if it exists
- Parameters
name (str) –
- Returns
- Return type
- remove_property(property_) → None¶
Removes a property from this blueprint actor, doesn’t preserve ordering
- Parameters
property (DatasmithKeyValueProperty) –