unreal.DatasmithActorElement
¶
- class unreal.DatasmithActorElement(outer=None, name='None')¶
Bases:
unreal.DatasmithObjectElement
UDatasmithActorElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_child(child) → None¶
Adds a child to the Actor Element
- Parameters
child (DatasmithActorElement) –
- get_children()¶
Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor’s children
- Returns
- Return type
- get_children_count() → int32¶
Get the number of children on this actor
- Returns
- Return type
int32
- remove_child(child) → None¶
Remove a new child from the Actor Element
- Parameters
child (DatasmithActorElement) –
- set_layer(layer) → None¶
Set the the the layer that contains this entity, layer will be auto-created from its name
- Parameters
layer (str) –