unreal.DatasmithActorBindingElement
¶
- class unreal.DatasmithActorBindingElement(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DatasmithObjectElement
UDatasmithActorBindingElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_property_capture(prop) None ¶
Adds an existing property capture to this binding
- Parameters:
prop (DatasmithBasePropertyCaptureElement) –
- create_object_property_capture() DatasmithObjectPropertyCaptureElement ¶
Create a new object property capture and add it to this binding
- Return type:
- create_property_capture() DatasmithPropertyCaptureElement ¶
Create a new property capture and add it to this binding
- Return type:
- get_actor() DatasmithActorElement ¶
Gets the actor that this binding will try capturing
- Return type:
- get_property_capture(index) DatasmithBasePropertyCaptureElement ¶
Gets property that will be captured from the bound actor
- Parameters:
index (int32) –
- Return type:
- get_property_captures_count() int32 ¶
Gets how many properties will be captured from the bound actor
- Return type:
int32
- remove_property_capture(prop) None ¶
Removes one of the properties that will be captured from the bound actor
- Parameters:
prop (DatasmithBasePropertyCaptureElement) –
- set_actor(actor) None ¶
Sets the actor that this binding will try capturing
- Parameters:
actor (DatasmithActorElement) –