unreal.DatasmithActorBindingElement
¶
- class unreal.DatasmithActorBindingElement(outer=None, name='None')¶
Bases:
unreal.DatasmithObjectElement
UDatasmithActorBindingElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- add_property_capture(prop) → None¶
Adds an existing property capture to this binding
- Parameters
prop (DatasmithBasePropertyCaptureElement) –
- create_object_property_capture() → DatasmithObjectPropertyCaptureElement¶
Create a new object property capture and add it to this binding
- Returns
- Return type
- create_property_capture() → DatasmithPropertyCaptureElement¶
Create a new property capture and add it to this binding
- Returns
- Return type
- get_actor() → DatasmithActorElement¶
Gets the actor that this binding will try capturing
- Returns
- Return type
- get_property_capture(index) → DatasmithBasePropertyCaptureElement¶
Gets property that will be captured from the bound actor
- Parameters
index (int32) –
- Returns
- Return type
- get_property_captures_count() → int32¶
Gets how many properties will be captured from the bound actor
- Returns
- Return type
int32
- remove_property_capture(prop) → None¶
Removes one of the properties that will be captured from the bound actor
- Parameters
prop (DatasmithBasePropertyCaptureElement) –
- set_actor(actor) → None¶
Sets the actor that this binding will try capturing
- Parameters
actor (DatasmithActorElement) –