unreal.DatasmithActorBindingElement¶
- class unreal.DatasmithActorBindingElement(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithObjectElementUDatasmithActorBindingElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
- create_object_property_capture() DatasmithObjectPropertyCaptureElement¶
Create a new object property capture and add it to this binding
- Return type:
- create_property_capture() DatasmithPropertyCaptureElement¶
Create a new property capture and add it to this binding
- Return type:
- get_actor() DatasmithActorElement¶
Gets the actor that this binding will try capturing
- Return type:
- get_property_capture(index) DatasmithBasePropertyCaptureElement¶
Gets property that will be captured from the bound actor
- Parameters:
index (int32)
- Return type:
- get_property_captures_count() int32¶
Gets how many properties will be captured from the bound actor
- Return type:
int32
- remove_property_capture(prop) None¶
Removes one of the properties that will be captured from the bound actor
- Parameters:
- set_actor(actor) None¶
Sets the actor that this binding will try capturing
- Parameters:
actor (DatasmithActorElement)