unreal.DatasmithActorAttachmentRule¶
- class unreal.DatasmithActorAttachmentRule¶
Bases:
EnumBaseEDatasmith Actor Attachment Rule
C++ Source:
Module: DatasmithCore
File: DatasmithDefinitions.h
- KEEP_RELATIVE_TRANSFORM: DatasmithActorAttachmentRule = Ellipsis¶
Keeps current relative transform as the relative transform to the new parent.
- Type:
0
- KEEP_WORLD_TRANSFORM: DatasmithActorAttachmentRule = Ellipsis¶
The attached actor or component will maintain the same world transform.
- Type:
1