unreal.DataprepTessellationOperation

class unreal.DataprepTessellationOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepOperation

For each static mesh to process, retessellate the mesh if the object contains the required data

C++ Source:

  • Plugin: DatasmithCADImporter

  • Module: ParametricSurfaceExtension

  • File: DataprepTessellationOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chord_tolerance (float): [Read-Write] Chord Tolerance: Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.

  • max_edge_length (float): [Read-Write] Max Edge Length: Maximum length of any edge in the generated triangles. Smaller values make more triangles.

  • normal_tolerance (float): [Read-Write] Normal Tolerance: Maximum angle between adjacent triangles. Smaller values make more triangles.

property chord_tolerance: float

[Read-Write] Chord Tolerance: Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.

Type:

(float)

property max_edge_length: float

[Read-Write] Max Edge Length: Maximum length of any edge in the generated triangles. Smaller values make more triangles.

Type:

(float)

property normal_tolerance: float

[Read-Write] Normal Tolerance: Maximum angle between adjacent triangles. Smaller values make more triangles.

Type:

(float)