unreal.DataprepSetOutputFolder
¶
- class unreal.DataprepSetOutputFolder(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepOperation
For each asset to process, set the sub-folder to save it to. The sub-folder is relative to the folder specified to the Dataprep consumer.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
folder_name
(str): [Read-Write] Folder Name: Name of the sub folder the assets to be saved to