unreal.DataprepSetOutputFolder

class unreal.DataprepSetOutputFolder(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepOperation

For each asset to process, set the sub-folder to save it to. The sub-folder is relative to the folder specified to the Dataprep consumer.

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • folder_name (str): [Read-Write] Folder Name: Name of the sub folder the assets to be saved to

property folder_name: str

[Read-Write] Folder Name: Name of the sub folder the assets to be saved to

Type:

(str)