unreal.DataprepSetMaterialOperation
¶
- class unreal.DataprepSetMaterialOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepOperation
On each static mesh or actor to process, replace any materials used with the specified one
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
material
(MaterialInterface): [Read-Write] Material: Material to use as a substitute
- property material: MaterialInterface¶
[Read-Write] Material: Material to use as a substitute
- Type:
- property material_substitute: MaterialInterface¶
‘material_substitute’ was renamed to ‘material’.
- Type:
deprecated