unreal.DataprepSetConvexDecompositionCollisionOperation
¶
- class unreal.DataprepSetConvexDecompositionCollisionOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepOperation
For each static mesh to process, replace the existing static mesh’s collision setup with a convex decomposition one computed using the Hull settings
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
hull_count
(int32): [Read-Write] Hull Count: Maximum number of convex pieces that will be createdhull_precision
(int32): [Read-Write] Hull Precision: Number of voxels to use when generating collisionmax_hull_verts
(int32): [Read-Write] Max Hull Verts: Maximum number of vertices allowed for any generated convex hulls
- property hull_count: int¶
[Read-Write] Hull Count: Maximum number of convex pieces that will be created
- Type:
(int32)