unreal.DataprepSetCollisionComplexityOperation¶
- class unreal.DataprepSetCollisionComplexityOperation(outer=None, name='None')¶
Bases:
unreal.DataprepOperationFor each static mesh to process, set its collision complexity
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_trace_flag(CollisionTraceFlag): [Read-Write] Collision Trace Flag: Collision complexity
- property collision_trace_flag¶
[Read-Write] Collision Trace Flag: Collision complexity
- Type