unreal.DataprepRandomizeTransformOperation¶
- class unreal.DataprepRandomizeTransformOperation(outer=None, name='None')¶
Bases:
unreal.DataprepOperationFor each actor in the input set, offset its position/rotation/scale with random vector generated from X/Y/Z Min-Max.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
max(Vector): [Read-Write] Max: Max random valuemin(Vector): [Read-Write] Min: Min random valuereference_frame(RandomizeTransformReferenceFrame): [Read-Write] Reference Frame: Reference frame to use (relative/world)transform_type(RandomizeTransformType): [Read-Write] Transform Type: Transform component to randomize