unreal.DataprepMergeActorsOperation
¶
- class unreal.DataprepMergeActorsOperation(outer=None, name='None')¶
Bases:
unreal.DataprepEditingOperation
Collect geometry from selected actors and merge them into single mesh.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepEditingOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
new_actor_label
(str): [Read-Write] Settings to use for the merge operationpivot_point_at_zero
(bool): [Read-Write] Whether merged mesh should have pivot at world origin, or at first merged component otherwise