unreal.DataprepHierarchySelectionTransform
¶
- class unreal.DataprepHierarchySelectionTransform(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepSelectionTransform
Return immediate children or all the descendants of the selected objects
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepSelectionTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
output_can_include_input
(bool): [Read-Write] Output Can Include Input: Specifies if input objects that have matching type can be added to the resultselection_policy
(DataprepHierarchySelectionPolicy): [Read-Write] Selection Policy: Specify policy of hierarchical parsing of selected objects