unreal.DataprepHierarchySelectionTransform

class unreal.DataprepHierarchySelectionTransform(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepSelectionTransform

Return immediate children or all the descendants of the selected objects

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepSelectionTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Output Can Include Input: Specifies if input objects that have matching type can be added to the result

  • selection_policy (DataprepHierarchySelectionPolicy): [Read-Write] Selection Policy: Specify policy of hierarchical parsing of selected objects