unreal.DataprepFloatBoundingVolumeFetcher
¶
- class unreal.DataprepFloatBoundingVolumeFetcher(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepFloatFetcher
- Filter objects based on their bounding box volume.
For actor’s bounding box only the components with a collision enabled will be used.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepFloatFetcherLibrary.h