unreal.DataprepContext

class unreal.DataprepContext(objects: None = [])

Bases: StructBase

Experimental struct. Todo add struct wide comment

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepOperation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • objects (Array[Object]): [Read-Write] This is the objects on which an operation can operate

property objects: None

[Read-Only] This is the objects on which an operation can operate

Type:

(Array[Object])