unreal.DataprepContentConsumer
¶
- class unreal.DataprepContentConsumer(outer=None, name='None')¶
Bases:
unreal.Object
Abstract class providing the minimal services required for a DataprepConsumer
Use the SDataprepConsumerWidget class to detail the properties of this class
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepContentConsumer.h
- set_level_name(level_name) → Text or None¶
Sets the name of the level the consumer should move objects to if applicable. remark: if InLevelName is empty or equal to ‘current’ (case insensitive), no change is made
- set_level_name_automated(level_name) → Text or None¶
Sets the name of the level the consumer should move objects to if applicable. This version won’t pop any ui remark: if InLevelName is empty or equal to ‘current’ (case insensitive), no change is made
- set_target_content_folder(target_content_folder) → Text or None¶
Sets the path of the package the consumer should move assets to if applicable. Generally, this package path is substituted to the temporary path the assets are in remark: if InPackagePath is empty the package path of the consumer is used
- set_target_content_folder_automated(target_content_folder) → Text or None¶
Sets the path of the package the consumer should move assets to if applicable. This version won’t pop any ui Generally, this package path is substituted to the temporary path the assets are in remark: if InPackagePath is empty the package path of the consumer is used