unreal.DataprepConsumerUserData¶
- class unreal.DataprepConsumerUserData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AssetUserDataA UDataprepConsumerUserData is used to mark an asset or an actor to be respectively moved to a sub-folder or sub-level A DataprepContentConsumer is not obligated to honor this marker
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepContentConsumer.h