unreal.DataflowInstance

class unreal.DataflowInstance

Bases: StructBase

This structure is to be embedded in any asset that need generation from a dataflow

C++ Source:

  • Module: DataflowEngine

  • File: DataflowInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dataflow_asset (Dataflow): [Read-Write] Dataflow asset to use

  • dataflow_terminal (Name): [Read-Write] name of the terminal node to use when generating the asset

  • variable_overrides (DataflowVariableOverrides): [Read-Write] Variables to override