unreal.DataflowEditorBlueprintLibrary

class unreal.DataflowEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Dataflow Editor Blueprint Library

C++ Source:

  • Plugin: Dataflow

  • Module: DataflowEditor

  • File: DataflowEditorBlueprintLibrary.h

classmethod add_dataflow_from_clipboard_content(dataflow, clipboard_content, location) bool

Add Dataflow from Clipboard Content

Parameters:
Return type:

bool

classmethod add_dataflow_node(dataflow, node_type_name, base_name, location) Name

Add a specific node , return the node name

Parameters:
Return type:

Name

classmethod connect_dataflow_nodes(dataflow, from_node_name, output_name, to_node_name, input_name) bool

Connect the output oif a node to the input of another

Parameters:
Return type:

bool

classmethod set_dataflow_node_property(dataflow, node_name, property_name, propertyvalue) bool

Set Dataflow Node Property

Parameters:
Return type:

bool