unreal.DataflowEditorBlueprintLibrary¶
- class unreal.DataflowEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryDataflow Editor Blueprint Library
C++ Source:
Plugin: Dataflow
Module: DataflowEditor
File: DataflowEditorBlueprintLibrary.h
- classmethod add_dataflow_from_clipboard_content(dataflow, clipboard_content, location) bool¶
Add Dataflow from Clipboard Content
- classmethod add_dataflow_node(dataflow, node_type_name, base_name, location) Name¶
Add a specific node , return the node name