unreal.DataTableRowHandle

class unreal.DataTableRowHandle(data_table: DataTable = Ellipsis, row_name: Name = 'None')

Bases: StructBase

Handle to a particular row in a table

C++ Source:

  • Module: Engine

  • File: DataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_table (DataTable): [Read-Write] Data Table: Pointer to table we want a row from

  • row_name (Name): [Read-Write] Row Name: Name of row in the table that we want

property data_table: DataTable

[Read-Write] Data Table: Pointer to table we want a row from

Type:

(DataTable)

property row_name: Name

[Read-Write] Row Name: Name of row in the table that we want

Type:

(Name)