unreal.DataTableRowHandle
¶
- class unreal.DataTableRowHandle(data_table=None, row_name='None')¶
Bases:
unreal.StructBase
Handle to a particular row in a table
C++ Source:
Module: Engine
File: DataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
data_table
(DataTable): [Read-Write] Pointer to table we want a row fromrow_name
(Name): [Read-Write] Name of row in the table that we want