unreal.DataTableCategoryHandle
¶
- class unreal.DataTableCategoryHandle(data_table: DataTable = Ellipsis, column_name: Name = 'None', row_contents: Name = 'None')¶
Bases:
StructBase
Handle to a particular set of rows in a table
C++ Source:
Module: Engine
File: DataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
column_name
(Name): [Read-Write] Column Name: Name of column in the table that we wantdata_table
(DataTable): [Read-Write] Data Table: Pointer to table we want a row fromrow_contents
(Name): [Read-Write] Row Contents: Contents of rows in the table that we want
- property column_name: Name¶
[Read-Write] Column Name: Name of column in the table that we want
- Type:
(Name)