unreal.DataTableCategoryHandle

class unreal.DataTableCategoryHandle(data_table=None, column_name='None', row_contents='None')

Bases: unreal.StructBase

Handle to a particular set of rows in a table

C++ Source:

  • Module: Engine

  • File: DataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • column_name (Name): [Read-Write] Name of column in the table that we want

  • data_table (DataTable): [Read-Write] Pointer to table we want a row from

  • row_contents (Name): [Read-Write] Contents of rows in the table that we want

property column_name

[Read-Write] Name of column in the table that we want

Type

(Name)

property data_table

[Read-Write] Pointer to table we want a row from

Type

(DataTable)

property row_contents

[Read-Write] Contents of rows in the table that we want

Type

(Name)