unreal.DataTableCategoryHandle
¶
- class unreal.DataTableCategoryHandle(data_table=None, column_name='None', row_contents='None')¶
Bases:
unreal.StructBase
Handle to a particular set of rows in a table
C++ Source:
Module: Engine
File: DataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
column_name
(Name): [Read-Write] Name of column in the table that we wantdata_table
(DataTable): [Read-Write] Pointer to table we want a row fromrow_contents
(Name): [Read-Write] Contents of rows in the table that we want