unreal.DataSourceFilterConfiguration

class unreal.DataSourceFilterConfiguration(only_apply_during_actor_spawn: bool = False, can_run_asynchronously: bool = False, filter_applying_tick_interval: int = 0)

Bases: StructBase

Data Source Filter Configuration

C++ Source:

  • Plugin: TraceSourceFilters

  • Module: SourceFilteringCore

  • File: IDataSourceFilterInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_run_asynchronously (bool): [Read-Only] Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread

  • filter_applying_tick_interval (uint8): [Read-Write] Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.

  • only_apply_during_actor_spawn (bool): [Read-Write] Flag whether or not this filter should only applied once, whenever an actor is spawned

property can_run_asynchronously: bool

[Read-Only] Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread

Type:

(bool)

property filter_applying_tick_interval: int

[Read-Only] Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.

Type:

(uint8)

property only_apply_during_actor_spawn: bool

[Read-Only] Flag whether or not this filter should only applied once, whenever an actor is spawned

Type:

(bool)