unreal.DataSourceFilterConfiguration
¶
- class unreal.DataSourceFilterConfiguration(only_apply_during_actor_spawn: bool = False, can_run_asynchronously: bool = False, filter_applying_tick_interval: int = 0)¶
Bases:
StructBase
Data Source Filter Configuration
C++ Source:
Plugin: TraceSourceFilters
Module: SourceFilteringCore
File: IDataSourceFilterInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
can_run_asynchronously
(bool): [Read-Only] Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen threadfilter_applying_tick_interval
(uint8): [Read-Write] Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.only_apply_during_actor_spawn
(bool): [Read-Write] Flag whether or not this filter should only applied once, whenever an actor is spawned
- property can_run_asynchronously: bool¶
[Read-Only] Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread
- Type:
(bool)