unreal.DataRegistryId
¶
- class unreal.DataRegistryId(registry_type: DataRegistryType = Ellipsis, item_name: Name = 'None')¶
Bases:
StructBase
Identifier for a specific DataRegistryItem, provides the user with a Tag or dropdown-based UI for selecting based on the available index info
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryId.h
Editor Properties: (see get_editor_property/set_editor_property)
item_name
(Name): [Read-Write] Item Name: The name of this object, may be a leaf gameplay tag or a raw name depending on the typeregistry_type
(DataRegistryType): [Read-Write] Registry Type: The type of this item, used to look up the correct registry
- __bool__() bool ¶
Returns true if this is a non-empty item identifier, does not check if it is currently registered
- __eq__(other: object) bool ¶
Overloads:
DataRegistryId
Returns true if the values are equal (A == B)
- __ne__(other: object) bool ¶
Overloads:
DataRegistryId
Returns true if the values are not equal (A != B)
- is_valid() bool ¶
Returns true if this is a non-empty item identifier, does not check if it is currently registered
- Return type:
- property item_name: Name¶
[Read-Write] Item Name: The name of this object, may be a leaf gameplay tag or a raw name depending on the type
- Type:
(Name)
- property registry_type: DataRegistryType¶
[Read-Write] Registry Type: The type of this item, used to look up the correct registry
- Type: