unreal.DataLayerInstanceWithAsset
¶
- class unreal.DataLayerInstanceWithAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataLayerInstance
Data Layer Instance with Asset
C++ Source:
Module: Engine
File: DataLayerInstanceWithAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_asset
(DataLayerAsset): [Read-Write] Data Layer Assetinitial_runtime_state
(DataLayerRuntimeState): [Read-Write] Initial Runtime Stateis_initially_loaded_in_editor
(bool): [Read-Write] Is Initially Loaded in Editor: Determines the default value of the data layer’s loaded state in editor if it hasn’t been changed in data layer outliner by the useris_initially_visible
(bool): [Read-Write] Is Initially Visible: Whether actors associated with the Data Layer should be initially visible in the viewport when loading the map