unreal.DataLayerCreationParameters
¶
- class unreal.DataLayerCreationParameters(data_layer_asset: DataLayerAsset = Ellipsis, world_data_layers: WorldDataLayers = Ellipsis, is_private: bool = False)¶
Bases:
StructBase
Data Layer Creation Parameters
C++ Source:
Module: DataLayerEditor
File: DataLayerEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_asset
(DataLayerAsset): [Read-Write] Required. Will assign the asset to the created instance.is_private
(bool): [Read-Write]world_data_layers
(WorldDataLayers): [Read-Write] Optional. Will default at the level WorldDataLayers if unset.
- property data_layer_asset: DataLayerAsset¶
[Read-Write] Required. Will assign the asset to the created instance.
- Type:
- property world_data_layers: WorldDataLayers¶
[Read-Write] Optional. Will default at the level WorldDataLayers if unset.
- Type: