unreal.DataLayerCreationParameters

class unreal.DataLayerCreationParameters(data_layer_asset: DataLayerAsset = Ellipsis, world_data_layers: WorldDataLayers = Ellipsis, is_private: bool = False)

Bases: StructBase

Data Layer Creation Parameters

C++ Source:

  • Module: DataLayerEditor

  • File: DataLayerEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layer_asset (DataLayerAsset): [Read-Write] Required. Will assign the asset to the created instance.

  • is_private (bool): [Read-Write]

  • world_data_layers (WorldDataLayers): [Read-Write] Optional. Will default at the level WorldDataLayers if unset.

property data_layer_asset: DataLayerAsset

[Read-Write] Required. Will assign the asset to the created instance.

Type:

(DataLayerAsset)

property is_private: bool

[Read-Write]

Type:

(bool)

property world_data_layers: WorldDataLayers

[Read-Write] Optional. Will default at the level WorldDataLayers if unset.

Type:

(WorldDataLayers)