unreal.DataLayerAsset¶
- class unreal.DataLayerAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectData Layer Asset
C++ Source:
Module: Engine
File: DataLayerAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_type(DataLayerType): [Read-Write] Data Layer Type: Whether the Data Layer affects actor runtime loadingdebug_color(Color): [Read-Write] Debug Color
- get_type() DataLayerType¶
Get Type
- Return type: