unreal.DNAConfig¶
- class unreal.DNAConfig¶
Bases:
StructBaseC++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
coordinate_system(CoordinateSystem): [Read-Write]coordinate_system_transform_policy(CoordinateSystemTransformPolicy): [Read-Write]exact_lo_ds(Array[uint8]): [Read-Write]face_winding_order(FaceWindingOrder): [Read-Write]layers(int32): [Read-Write]max_lod_per_platform(PerPlatformInt): [Read-Write]min_lod_per_platform(PerPlatformInt): [Read-Write]rotation_sequence(RotationSequence): [Read-Write]rotation_sign(RotationSign): [Read-Write]
- property coordinate_system: CoordinateSystem¶
[Read-Only]
- Type:
- property coordinate_system_transform_policy: CoordinateSystemTransformPolicy¶
[Read-Only]
- Type:
- property face_winding_order: FaceWindingOrder¶
[Read-Only]
- Type:
- property max_lod_per_platform: PerPlatformInt¶
[Read-Only]
- Type:
- property min_lod_per_platform: PerPlatformInt¶
[Read-Only]
- Type:
- property rotation_sequence: RotationSequence¶
[Read-Only]
- Type:
- property rotation_sign: RotationSign¶
[Read-Only]
- Type: