unreal.DNAConfig

class unreal.DNAConfig

Bases: StructBase

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • coordinate_system (CoordinateSystem): [Read-Write]

  • coordinate_system_transform_policy (CoordinateSystemTransformPolicy): [Read-Write]

  • exact_lo_ds (Array[uint8]): [Read-Write]

  • face_winding_order (FaceWindingOrder): [Read-Write]

  • layers (int32): [Read-Write]

  • max_lod_per_platform (PerPlatformInt): [Read-Write]

  • min_lod_per_platform (PerPlatformInt): [Read-Write]

  • rotation_sequence (RotationSequence): [Read-Write]

  • rotation_sign (RotationSign): [Read-Write]

property coordinate_system: CoordinateSystem

[Read-Only]

Type:

(CoordinateSystem)

property coordinate_system_transform_policy: CoordinateSystemTransformPolicy

[Read-Only]

Type:

(CoordinateSystemTransformPolicy)

property exact_lo_ds: None

[Read-Only]

Type:

(Array[uint8])

property face_winding_order: FaceWindingOrder

[Read-Only]

Type:

(FaceWindingOrder)

property layers: int

[Read-Only]

Type:

(int32)

property max_lod_per_platform: PerPlatformInt

[Read-Only]

Type:

(PerPlatformInt)

property min_lod_per_platform: PerPlatformInt

[Read-Only]

Type:

(PerPlatformInt)

property rotation_sequence: RotationSequence

[Read-Only]

Type:

(RotationSequence)

property rotation_sign: RotationSign

[Read-Only]

Type:

(RotationSign)