unreal.RotationSign

class unreal.RotationSign(x_axis: RotationDirection = 0, y_axis: RotationDirection = 0, z_axis: RotationDirection = 0)

Bases: StructBase

Rotation Sign

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x_axis (RotationDirection): [Read-Write]

  • y_axis (RotationDirection): [Read-Write]

  • z_axis (RotationDirection): [Read-Write]

property x_axis: RotationDirection

[Read-Only]

Type:

(RotationDirection)

property y_axis: RotationDirection

[Read-Only]

Type:

(RotationDirection)

property z_axis: RotationDirection

[Read-Only]

Type:

(RotationDirection)