unreal.DNAAssetImportUI

class unreal.DNAAssetImportUI(outer=None, name='None')

Bases: unreal.Object

DNAAsset Import UI

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicEditor

  • File: DNAAssetImportUI.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_creator (str): [Read-Only] The file creator information

  • file_version (str): [Read-Only] The DNA file version

  • skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.

reset_to_default()None

Reset to Default

property skeletal_mesh

[Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.

Type

(SkeletalMesh)