unreal.DNAAssetImportUI
¶
- class unreal.DNAAssetImportUI(outer=None, name='None')¶
Bases:
unreal.Object
DNAAsset Import UI
C++ Source:
Plugin: RigLogic
Module: RigLogicEditor
File: DNAAssetImportUI.h
Editor Properties: (see get_editor_property/set_editor_property)
file_creator
(str): [Read-Only] The file creator informationfile_version
(str): [Read-Only] The DNA file versionskeletal_mesh
(SkeletalMesh): [Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.
- property skeletal_mesh¶
[Read-Write] Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as “None” will generate new skeletal mesh.
- Type