unreal.DMXPixelMappingScreenComponent¶
- class unreal.DMXPixelMappingScreenComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputDMXComponentDMX Screen(Grid) rendering component
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingScreenComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_intensity(float): [Read-Write]cell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.distribution(DMXPixelMappingDistribution): [Read-Write]editor_color(LinearColor): [Read-Write] The color displayed in editorignore_alpha_channel(bool): [Read-Write]local_universe(int32): [Read-Write]lock_in_designer(bool): [Read-Write]num_x_cells(int32): [Read-Write]num_y_cells(int32): [Read-Write]output_port_references(Array[DMXOutputPortReference]): [Read-Write] The port this render component outputs toparent(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.pixel_format(DMXCellFormat): [Read-Write]pixel_intensity(float): [Read-Write]position_x(float): [Read-Write]position_y(float): [Read-Write]protocol_name(DMXProtocolName): [Read-Write] deprecated: Use Output Ports instead.send_to_all_output_ports(bool): [Read-Write] If true, outputs to all DMX Output Portsshow_addresses(bool): [Read-Write]show_universe(bool): [Read-Write]size_x(float): [Read-Write]size_y(float): [Read-Write]start_address(int32): [Read-Write]visible_in_designer(bool): [Read-Write]
- property distribution: DMXPixelMappingDistribution¶
[Read-Only]
- Type:
- property pixel_format: DMXCellFormat¶
[Read-Only]
- Type:
- property protocol_name: DMXProtocolName¶
[Read-Write] deprecated: Use Output Ports instead.
- Type: