unreal.DMXPixelMappingScreenComponent¶
- class unreal.DMXPixelMappingScreenComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputDMXComponentDMX Screen(Grid) rendering component
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingScreenComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha_intensity(float): [Read-Write] Alpha Intensitycell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.distribution(DMXPixelMappingDistribution): [Read-Write] Distributioneditor_color(LinearColor): [Read-Write] The color displayed in editorignore_alpha_channel(bool): [Read-Write] Ignore Alpha Channellock_in_designer(bool): [Read-Write] Lock in Designernum_x_cells(int32): [Read-Write] Num XCellsnum_y_cells(int32): [Read-Write] Num YCellsoutput_port_references(Array(DMXOutputPortReference)): [Read-Write] The port this render component outputs topixel_format(DMXCellFormat): [Read-Write] Pixel Formatpixel_intensity(float): [Read-Write] Pixel Intensityposition_x(float): [Read-Write] Position Xposition_y(float): [Read-Write] Position Yprotocol_name(DMXProtocolName): [Read-Write] Protocol Name deprecated: Use Output Ports instead.remote_universe(int32): [Read-Write] Remote Universesend_to_all_output_ports(bool): [Read-Write] If true, outputs to all DMX Output Portsshow_addresses(bool): [Read-Write] Show Addressesshow_universe(bool): [Read-Write] Show Universesize_x(float): [Read-Write] Size Xsize_y(float): [Read-Write] Size Ystart_address(int32): [Read-Write] Start Addressvisible_in_designer(bool): [Read-Write] Visible in Designer
- property distribution¶
[Read-Only] Distribution
- Type
- property num_x_cells¶
[Read-Only] Num XCells
- Type
(int32)
- property num_x_panels¶
‘num_x_panels’ was renamed to ‘num_x_cells’.
- Type
deprecated
- property num_y_cells¶
[Read-Only] Num YCells
- Type
(int32)
- property num_y_panels¶
‘num_y_panels’ was renamed to ‘num_y_cells’.
- Type
deprecated
- property output_port_references¶
[Read-Write] The port this render component outputs to
- Type
- property pixel_format¶
[Read-Only] Pixel Format
- Type
- property protocol_name¶
[Read-Write] Protocol Name deprecated: Use Output Ports instead.
- Type
- property remote_universe¶
[Read-Only] Remote Universe
- Type
(int32)
- property send_to_all_output_ports¶
[Read-Write] If true, outputs to all DMX Output Ports
- Type
(bool)
- property start_address¶
[Read-Only] Start Address
- Type
(int32)