unreal.DMXPixelMappingRendererComponent¶
- class unreal.DMXPixelMappingRendererComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputComponentComponent for rendering input texture.
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingRendererComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
brightness(float): [Read-Write] The brightness of the renderercell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.editor_color(LinearColor): [Read-Write] The color displayed in editorinput_material(MaterialInterface): [Read-Write] Material to Downsamplinginput_texture(Texture): [Read-Write] Texture to Downsamplinginput_widget(type(Class)): [Read-Write] UMG to Downsamplinglayout_script(DMXPixelMappingLayoutScript): [Read-Write] Layout script for the children of this component (hidden in customizations and displayed in its own panel).lock_in_designer(bool): [Read-Write]parent(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x(float): [Read-Write]position_y(float): [Read-Write]renderer_type(DMXPixelMappingRendererType): [Read-Write] Type of rendering, Texture, Material, UMG, etc…size_x(float): [Read-Write]size_y(float): [Read-Write]visible_in_designer(bool): [Read-Write]
- get_pixel_mapping_component_modulators(fixture_patch_ref) Array[DMXModulator] or None¶
Returns the Modulators of the component corresponding to the patch specified. Note, this node does a lookup on all fixture patches in use, hence may be slow and shouldn’t be called on tick.
- Parameters:
fixture_patch_ref (DMXEntityFixturePatchRef) –
- Returns:
dmx_modulators (Array[DMXModulator]):
- Return type:
Array[DMXModulator] or None
- property input_material: MaterialInterface¶
[Read-Only] Material to Downsampling
- Type:
- property renderer_type: DMXPixelMappingRendererType¶
[Read-Only] Type of rendering, Texture, Material, UMG, etc…
- Type: