unreal.DMXPixelMappingRendererComponent
¶
- class unreal.DMXPixelMappingRendererComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputComponent
Component for rendering input texture
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingRendererComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
brightness
(float): [Read-Write] Master brightness of the renderercell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.editor_color
(LinearColor): [Read-Write] The color displayed in editorinput_material
(MaterialInterface): [Read-Write] Material to Downsamplinginput_texture
(Texture): [Read-Write] Texture to Downsamplinginput_widget
(type(Class)): [Read-Write] UMG to Downsamplinglock_in_designer
(bool): [Read-Write] Lock in Designerposition_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Yrenderer_type
(DMXPixelMappingRendererType): [Read-Write] Type of rendering, Texture, Material, UMG, etc…size_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
- property input_material¶
[Read-Only] Material to Downsampling
- Type
- property renderer_type¶
[Read-Only] Type of rendering, Texture, Material, UMG, etc…
- Type