unreal.DMXPixelMappingRendererComponent¶
- class unreal.DMXPixelMappingRendererComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputComponentComponent for rendering input texture
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingRendererComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
brightness(float): [Read-Write] Master brightness of the renderercell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.editor_color(LinearColor): [Read-Write] The color displayed in editorinput_material(MaterialInterface): [Read-Write] Material to Downsamplinginput_texture(Texture): [Read-Write] Texture to Downsamplinginput_widget(type(Class)): [Read-Write] UMG to Downsamplinglock_in_designer(bool): [Read-Write] Lock in Designerposition_x(float): [Read-Write] Position Xposition_y(float): [Read-Write] Position Yrenderer_type(DMXPixelMappingRendererType): [Read-Write] Type of rendering, Texture, Material, UMG, etc…size_x(float): [Read-Write] Size Xsize_y(float): [Read-Write] Size Yvisible_in_designer(bool): [Read-Write] Visible in Designer
- property input_material¶
[Read-Only] Material to Downsampling
- Type
- property renderer_type¶
[Read-Only] Type of rendering, Texture, Material, UMG, etc…
- Type