unreal.DMXPixelMappingOutputDMXComponent¶
- class unreal.DMXPixelMappingOutputDMXComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingOutputComponentBase class for components that contain a fixture patch to send DMX.
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingOutputDMXComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.color_space(DMXPixelMappingColorSpace): [Read-Only] The Color Space currently in usecolor_space_class(type(Class)): [Read-Write] Sets which color space Pixel Mapping sendseditor_color(LinearColor): [Read-Write]editor_position_with_rotation(Vector2D): [Read-Write]fixture_patch_ref(DMXEntityFixturePatchRef): [Read-Only]lock_in_designer(bool): [Read-Write]modulator_classes(Array[type(Class)]): [Read-Write] Modulators applied to the output before sending DMXparent(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x(float): [Read-Write]position_y(float): [Read-Write]rotation(double): [Read-Write]size_x(float): [Read-Write]size_y(float): [Read-Write]use_patch_color(bool): [Read-Write] If set, the color of the patch is displayed, instead of a custom editor colorvisible_in_designer(bool): [Read-Write]
- property cell_blending_quality: DMXPixelBlendingQuality¶
[Read-Only] The quality level to use when averaging colors during downsampling.
- Type:
- property fixture_patch_ref: DMXEntityFixturePatchRef¶
[Read-Only]
- Type: