unreal.DMXPixelMappingOutputComponent¶
- class unreal.DMXPixelMappingOutputComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingBaseComponentBase class for all Designer and configurable components
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingOutputComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.editor_color(LinearColor): [Read-Write] The color displayed in editorlock_in_designer(bool): [Read-Write]parent(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x(float): [Read-Write]position_y(float): [Read-Write]size_x(float): [Read-Write]size_y(float): [Read-Write]visible_in_designer(bool): [Read-Write]
- property cell_blending_quality: DMXPixelBlendingQuality¶
[Read-Only] The quality level to use when averaging colors during downsampling.
- Type:
- property editor_color: LinearColor¶
[Read-Write] The color displayed in editor
- Type: