unreal.DMXPixelMappingOutputComponent
¶
- class unreal.DMXPixelMappingOutputComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingBaseComponent
Base class for all Designer and configurable components
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingOutputComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.editor_color
(LinearColor): [Read-Write] The color displayed in editorlock_in_designer
(bool): [Read-Write] Lock in Designerposition_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Ysize_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
- property cell_blending_quality¶
[Read-Only] The quality level to use when averaging colors during downsampling.
- Type
- property editor_color¶
[Read-Write] The color displayed in editor
- Type