unreal.DMXPixelMappingMatrixCellComponent
¶
- class unreal.DMXPixelMappingMatrixCellComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputDMXComponent
Matrix pixel component
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingMatrixCellComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.cell_id
(int32): [Read-Only] Cell IDeditor_color
(LinearColor): [Read-Write] The color displayed in editorlock_in_designer
(bool): [Read-Write] Lock in Designerposition_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Yrelative_position_x
(float): [Read-Write] The X position relative to the parent grouprelative_position_y
(float): [Read-Write] The Y position relative to the parent groupsize_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
- property cell_id¶
[Read-Only] Cell ID
- Type
(int32)