unreal.DMXPixelMappingLayoutScript_LayoutByMVR¶
- class unreal.DMXPixelMappingLayoutScript_LayoutByMVR(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingLayoutScriptArranges the components given their coordinates in the DMX Library’s MVR specs
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingLayoutScript_LayoutByMVR.h
Editor Properties: (see get_editor_property/set_editor_property)
component_size_pixels(float): [Read-Write] Size each component should take, in pixelsmargin_centimeters(Margin): [Read-Write] Margin of the MVR fixtures, in centimetersnum_tokens(int32): [Read-Write] The number of tokens in the Layout.parent_component_position(Vector2D): [Read-Write] The position of the parent component where the components that are being layouted reside in.parent_component_size(Vector2D): [Read-Write] The size of the parent component where the components that are being layouted reside in.projection_plane(DMXPixelMappingMVRProjectionPlane): [Read-Write] Which axis or axes are projected to the Pixel Mapping Layouttexture_size(Vector2D): [Read-Write] The size of the texture in the Pixel Mapping asset.