unreal.DMXPixelMappingLayoutScript_GridLayout¶
- class unreal.DMXPixelMappingLayoutScript_GridLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingLayoutScriptArranges the components in a grid
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingLayoutScript_GridLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
columns(int32): [Read-Write] Num Columns in the griddistribution(DMXPixelMappingDistribution): [Read-Write] How cells are distributed, compared to their previous distributionhorizontal_alignment(HorizontalAlignment): [Read-Write] Horizontal text alignmentnum_tokens(int32): [Read-Write] The number of tokens in the Layout.padding(float): [Read-Write] Padding of the cellsparent_component_position(Vector2D): [Read-Write] The position of the parent component where the components that are being layouted reside in.parent_component_size(Vector2D): [Read-Write] The size of the parent component where the components that are being layouted reside in.parent_rotation(double): [Read-Write] The rotation of the parent component where the components that are being layouted reside in. Note, the position property does not consider this rotation to ease calculations.rows(int32): [Read-Write] Num Rows in the gridtexture_size(Vector2D): [Read-Write] The size of the texture this component is mapping.vertical_alignment(VerticalAlignment): [Read-Write] Vertical text alignment