unreal.DMXOutputPortConfig
¶
- class unreal.DMXOutputPortConfig(port_name: str = '', protocol_name: Name = 'None', communication_type: DMXCommunicationType = Ellipsis, auto_complete_device_address_enabled: bool = False, auto_complete_device_address: str = '', device_address: str = '', destination_addresses: None = [], loopback_to_engine: bool = False, local_universe_start: int = 0, num_universes: int = 0, extern_universe_start: int = 0, priority: int = 0, delay: float = 0.0, delay_frame_rate: FrameRate = Ellipsis, port_guid: Guid = [])¶
Bases:
StructBase
Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs.
Property changes are handled in details customization consistently.
C++ Source:
Plugin: DMXProtocol
Module: DMXProtocol
File: DMXOutputPortConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_complete_device_address
(str): [Read-Write] Searches available Network Interface Card IP Addresses and uses the first match as the ‘Network Interface Card IP Address’ (both in Editor and Game).Supports wildcards, examples: ‘192’ ‘192.*’ ‘192.168.?.*’..
If empty or ‘*’ the first best available IP will be selected (not recommended)
auto_complete_device_address_enabled
(bool): [Read-Write] Enables ‘Auto Complete Device Address’, hidden via customization - EditConditionInlineToggle doesn’t support Configcommunication_type
(DMXCommunicationType): [Read-Write] The type of communication used with this portdelay
(double): [Read-Write] The amout by which sending of packets is delayeddelay_frame_rate
(FrameRate): [Read-Write] Framerate of the delaydestination_address
(str): [Read-Write] For Unicast, the IP address outbound DMX is sent to deprecated: DestinationAddress is deprecated. Please use DestinationAddresses instead.destination_addresses
(Array[DMXOutputPortDestinationAddress]): [Read-Write] For Unicast, the IP addresses outbound DMX is sent todevice_address
(str): [Read-Write] The IP address of the network interface card over which outbound DMX is sentextern_universe_start
(int32): [Read-Write] The start address this being transposed to. E.g. if LocalUniverseStart is 1 and this is 100, Local Universe 1 is sent/received as Universe 100.local_universe_start
(int32): [Read-Write] Local Start Universeloopback_to_engine
(bool): [Read-Write] If true, the signals output from this port are input into to the engine. Note, signals input into the engine this way will not be visible in Monitors when monitoring Inputs.num_universes
(int32): [Read-Write] Number of Universesport_guid
(Guid): [Read-Write] Unique identifier, shared with the port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.port_name
(str): [Read-Write] The name displayed wherever the port can be displayedpriority
(int32): [Read-Write] Priority on which packets are being sentprotocol_name
(Name): [Read-Write] DMX Protocol
- property auto_complete_device_address: str¶
[Read-Only] Searches available Network Interface Card IP Addresses and uses the first match as the ‘Network Interface Card IP Address’ (both in Editor and Game).
Supports wildcards, examples: ‘192’ ‘192.*’ ‘192.168.?.*’..
If empty or ‘*’ the first best available IP will be selected (not recommended)
- Type:
(str)
- property auto_complete_device_address_enabled: bool¶
[Read-Only] Enables ‘Auto Complete Device Address’, hidden via customization - EditConditionInlineToggle doesn’t support Config
- Type:
(bool)
- property communication_type: DMXCommunicationType¶
[Read-Write] The type of communication used with this port
- Type:
- property destination_address: str¶
[Read-Write] For Unicast, the IP address outbound DMX is sent to deprecated: DestinationAddress is deprecated. Please use DestinationAddresses instead.
- Type:
(str)
- property destination_addresses: None¶
[Read-Only] For Unicast, the IP addresses outbound DMX is sent to
- Type:
- property device_address: str¶
[Read-Only] The IP address of the network interface card over which outbound DMX is sent
- Type:
(str)
- property extern_universe_start: int¶
[Read-Only] The start address this being transposed to. E.g. if LocalUniverseStart is 1 and this is 100, Local Universe 1 is sent/received as Universe 100.
- Type:
(int32)
- property loopback_to_engine: bool¶
[Read-Only] If true, the signals output from this port are input into to the engine. Note, signals input into the engine this way will not be visible in Monitors when monitoring Inputs.
- Type:
(bool)
- property port_guid: Guid¶
[Read-Only] Unique identifier, shared with the port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.
- Type:
(Guid)