unreal.DMXInputPortConfig
¶
- class unreal.DMXInputPortConfig(port_name='', protocol_name='None', communication_type=DMXCommunicationType.BROADCAST, device_address='', local_universe_start=0, num_universes=0, extern_universe_start=0, port_guid=[])¶
Bases:
unreal.StructBase
Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs.
Property changes are handled in details customization consistently.
C++ Source:
Plugin: DMXProtocol
Module: DMXProtocol
File: DMXInputPortConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
communication_type
(DMXCommunicationType): [Read-Write] The type of communication used with this portdevice_address
(str): [Read-Write] The Network Interface Card’s IP Adress, over which DMX is receivedextern_universe_start
(int32): [Read-Write] The start address this being transposed to. E.g. if LocalUniverseStart is 1 and this is 100, Local Universe 1 is sent/received as Universe 100.local_universe_start
(int32): [Read-Write] Local Start Universenum_universes
(int32): [Read-Write] Number of Universesport_guid
(Guid): [Read-Write] Unique identifier, shared with the port instance. Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization.port_name
(str): [Read-Write] The name displayed wherever the port can be displayedprotocol_name
(Name): [Read-Write] DMX Protocol
- property communication_type¶
[Read-Write] The type of communication used with this port
- Type
- property device_address¶
[Read-Write] The Network Interface Card’s IP Adress, over which DMX is received
- Type
(str)
- property extern_universe_start¶
[Read-Write] The start address this being transposed to. E.g. if LocalUniverseStart is 1 and this is 100, Local Universe 1 is sent/received as Universe 100.
- Type
(int32)
- property local_universe_start¶
[Read-Write] Local Start Universe
- Type
(int32)
- property num_universes¶
[Read-Write] Number of Universes
- Type
(int32)