unreal.DMXImportGDTFLogicalChannel
¶
- class unreal.DMXImportGDTFLogicalChannel(attribute=['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], snap=DMXImportGDTFSnap.NO, master=DMXImportGDTFMaster.NONE, mib_fade=0.0, dmx_change_time_limit=0.0, channel_function=['None', ['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], '', [0, 1], [0, 1], 0.0, 0.0, 0.0, ['None', []], ['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], ['None', []], DMXImportGDTFDMXInvert.NO, '', [0, 1], [0, 1], []])¶
Bases:
unreal.StructBase
DMXImport GDTFLogical Channel
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute
(DMXImportGDTFAttribute): [Read-Write] Attributechannel_function
(DMXImportGDTFChannelFunction): [Read-Write] Channel Functiondmx_change_time_limit
(float): [Read-Write] DMXChange Time Limitmaster
(DMXImportGDTFMaster): [Read-Write] Mastermib_fade
(float): [Read-Write] Mib Fadesnap
(DMXImportGDTFSnap): [Read-Write] Snap
- property attribute¶
[Read-Only] Attribute
- Type
- property channel_function¶
[Read-Only] Channel Function
- Type
- property master¶
[Read-Only] Master
- Type
- property snap¶
[Read-Only] Snap
- Type